there is no good or bad, but thinking makes it so
- shakespeare
Past News
March 19, 2003 Has
it really been that long??? I've still been working
on inertia, but doing other things also. I have
finally fixed the 'papers' section,
and added a few working papers and a few references.
I wish I didn't have to work. :)
December 13, 2002 I've
Been working on inerita.io, a prototype of inertia
written in a prototype based language called "Io"
by Steve Dekorte. The image to the right is
a demonstration of some tablets, buttons and other
controls. The more interesting stuff will come when
menus are implemented since menus are a large part
of the inertia idea. Happy Holidays!
October 15, 2002 Working
on miscellaneous projects. More opengl than in the
past. The Metallica image to the right was a not
planned, I just wanted a 3D model in a 2D scene
and it looked cool enough to snapshot. It looks
like the electric chair is the core of the wireframe
teapot :) Here is an image of the real project.
It's just me playing with textures, transparent
shadows, and moving and rotating things.
August 29, 2002 Added
a little pizzazz to the top of the pages and beefed
up the reference
and internet links sections..
I've worked on inertia
a little bit, and it's getting clearer with each
round of coding. I Will be adding a few glossaries:
programming and 3D graphics, which are in xml and
translated with Perl::XSLT on the fly. The xml files
will available for download.
August 2, 2002 Welcome
to www.mike-austin.com. This site was launched in
August of 2002 as a place for me to express my ideas
and to share information. I kept it simple and strait
forward, which is what a site should do. While the
site is under construction, you will find links
with strikethrough
type; these are simply placeholders and do not work.
July 15, 2002 The
prototype for inertia.ui
is making progress, although more time has been
spent on this site lately. :) Click the thumbnail
to view a larger image. 'Inertia' is what I am calling
my combination of a programming language, context
user interface, and persistent database.